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Quests: Design, Theory, and History in Games and Narratives

10.00$
Quests: Design, Theory, and History in Games and Narratives
BOOK DOWNLOAD

Quests: Design, Theory, and History in Games and Narratives

10.00$

2nd Edition 

by Jeff Howard (Author) 

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.

The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design:

• level design

• quest item creation

• NPC and dialogue construction

• scripting

This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way.

Year:
2022
Pages:
275
Language:
English
Format:
PDF
Size:
115 MB
ISBN-10:
036768604X, 0367686074
ISBN-13:
978-0367686048, 978-0367686079, 9780367686048, 9780367686079
ASIN:
B09YWPDSG7
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